• Another Introduction to Ray Tracing

    Updated: 2010-04-28 08:39:05
    I was waiting around a bit for my younger son’s doctor’s appointment this morning, so I decided to edit a book. I finished it just now, it’s called Another Introduction to Ray Tracing. It’s 471 pages in book form. You can download it for free, or order a paperback copy from PediaPress for $22.84 plus [...]

  • 7 Things for April 22

    Updated: 2010-04-23 06:58:22
    Quite the backlog, so let’s whip through some topics: GDC: ancient news, I know, but here is a rundown from Vincent Scheib and a summary of trends from Mark DeLoura. I like when people revisit various languages and see how fast they now are on newer hardware and more efficient implementations. Case in point: Quake 2 runs in [...]

  • Three ways to show off your game at SIGGRAPH 2010

    Updated: 2010-04-20 05:58:18
    I recently spent a weekend in downtown LA helping the SIGGRAPH 2010 committee put together the conference schedule.  Looking at the end result from a game developer’s perspective, this is going to be a great conference! More details will be published in early May, but you can see the emphasis on games already; of the [...]

  • GPU Ray Casting of Virtual Globes

    Updated: 2010-04-19 17:48:30
    Exciting news - our poster GPU Ray Casting of Virtual Globes was accepted to SIGGRAPH 2010. This was a collaborative effort between the aerospace guys on the DGL team and our 3D team.  We hope these types of next generation rendering algorithms make their way into Insight3D. Short Abstract: Our work presents a GPU ray casting approach [...]

  • More on God of War III Antialiasing

    Updated: 2010-04-18 21:28:52
    Since my recent post discussing the antialiasing method used in God of War III, Cedric Perthuis (a graphics programmer on the God of War III development team) was kind enough to email some additional details on how the technique was developed, which I will quote here: “It was extremely expensive at first. The first not so [...]

  • SIGGRAPH 2010 papers up

    Updated: 2010-04-13 03:08:13
    See what was accepted at Ke-Sen’s site, which undoubtedly will grow in the number of paper links over the ensuing weeks as authors put their preprints up for download. So far, this is the one that’s #1 in the “just plain fun” category.

  • ACM SIGGRAPH 2010 Election

    Updated: 2010-04-11 16:09:26
    I received my ACM SIGGRAPH 2010 Election form today, it provides some login info and a PIN. SIGGRAPH members can vote for up to three people for the Director-At-Large positions. I can be pretty apathetic about these sorts of elections, ACM and IEEE, I have to admit. Sometimes I’ll get inspired and read the statements, sometimes [...]

  • Thought for the Day

    Updated: 2010-04-11 16:09:24
    From here, no idea who made it; I’d like to shake his hand. Found here, but the poster found it via StumbleUpon. Having seen way too much bloom on the Atacama Desert map for the Russian pilots in Battlefield: Bad Company 2 (my current addiction, e.g. this and this), I can relate. Edit: please do read the [...]

  • Game Engine Gems, Volume 2 — Call for Papers

    Updated: 2010-04-11 16:09:22
    Shortly after publication of the first volume, Eric Lengyel is now calling for chapters for the second volume of this series, due to ship at GDC 2011.  Details can be found at the book website.  The first book turned out pretty good, so this might be a good one to contribute to.

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